GamercraftGamercraft
約3分で読める

Maximize Your Turret Shots: A Guide to Turret Plating

Turret plates have been one of the best additions to the rift in recent history, rewarding players for advantages in the early game but taking steps to ensure these advantages don’t snowball too rapidly. Here are some tips!

Rilea2021年6月30日に公開されました

Turret plating has been one of the best additions to the rift in recent history, rewarding players for advantages in the early game but taking steps to ensure these advantages don’t snowball too rapidly. Here are some tips about how to take turret plating most effectively.

Gold Distribution from Turret Plating

Destroying turret plating grants 160 local gold split evenly amongst whoever recently destroyed it. How you distribute this gold can influence how much advantage you gain from the play, considering gold is more valuable to your carries compared to the more utility based roles.

Generally, this gold is most valuable on your top, mid or ADC, and in situations where it is completely safe to do so, it is best for your jungler or support to only attack the turret briefly to ensure the laner receives 100% of the gold.

Turret Plating Armour Stacks

Turrets gain more armour the more plates it has lost, making it more difficult to take the later plates compared to the earlier ones. Additionally, each turret will gain a buff after it loses a plate that increases its armour if there is more than one enemy champion nearby.

This buff lasts for 20 seconds, and makes it more difficult to take multiple plates consecutively if you are attacking the turret with several allies.

This can impact how you approach taking turret plating. If you get a solo kill and take a plate, you may be able to take another before the enemy returns and you are vulnerable to a counter-kill. However, if you are in the bot lane or have had your jungler gank your lane, it is unlikely you’ll be able to take multiple plates due to the bonus armour the turret gains.

Junglers and supports can also leave once they have helped destroy the first bar of turret plating, meaning you are the only champion dealing damage to the turret while it has bonus armour, drastically reducing the speed at which it dies. Taking the first plate so quickly can lull you into a false sense of security about how quickly you destroy them, tempting you to stay those extra few seconds to take a second plate in order to maximise your advantage.

Overstaying like this makes you extremely vulnerable to a gank from the enemy jungler or the enemy returning with full health and newly acquired items, undoing any advantage you have gained. Therefore, it’s important to adjust your expectations and be content with only taking one plate at a time in situations like these.

The Power of Rift Herald Against Turret Plating

Summoning the Rift Herald – otherwise known as Shelly – is one of the best ways to quickly take a couple bars of turret plating. Considering the Rift Herald charge deals true damage, it is not mitigated by any bonus armour the turret would have after recently losing a plate. Notice how the Herald charge deals the exact same amount of damage, despite the fact the turret has lost more plates in the second clip and thus, has more armour:

This creates an extremely effective opportunity to utilise the Rift Herald: after a jungler with the Eye of the Herald has executed a successful gank, they should help their laner destroy two bars of turret plating before summoning the Herald, which will destroy a further two plates or the tower entirely. Ideally, this play should be done in the mid lane, as destroying the first tower in the mid lane greatly opens the map by allowing your mid laner to roam to the side lanes. Turret plates dissipate at 14 minutes, so you’ll want to ensure you’ve used the Rift Herald before then!

Summary

Turret plates are an excellent way to accelerate your advantage during the early game. Think about where the gold granted should be allocated to, how many plates you should be aiming to take within the same play, and how to best use Rift Herald to take several bars of turret plating all in one go.

Want more strategies and tips for your ranked games? Learn more about the Rift Herald or How to Climb in Ranked.

続きを読む

  • クランがついに来た。仲間と集まって、普段どおりのゲームを続けて、みんなで何かを勝ち取ろう。

    みんなが一番待ち望んでた機能のひとつ。ついにお披露目できる日が来て、正直めちゃくちゃ嬉しい。クラン、始動です。 ひとことで言うとこう:普段プレイしてるゲームには「積み重ね」があってもいい。しかも、いつも一緒に回してる連中と一緒に、積み上げていく形で。 クランって何? クランは恒久的なチーム。名前があって、短いタグがあって、自分でデザインできる紋章があって、トレジャリーって呼ぶ共有ウォレットがある。 以上。ほんとにそれだけ。特定のゲームで上手くなる必要もないし、決まったスケジュールもいらない。必要なのは「一緒に遊びたい数人」だけ。 じゃあクランを持ったあとに何が起きるのか、順番に話していこう。

    Thomas Ruiz9月1日9分
  • Best LoL Champions for Tournaments: What $380,308 in Payouts Shows

    Solo queue tier lists rank champions on win rate. We ranked all 173 on the prize money they actually earned: $380,308.98 across 523,950 League games in 12 months. The top three are Soraka, Zoe and Jarvan IV, and not one ADC made the cut.

    Thomas Ruiz8月30日5分