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League of Legends Scoring - Patch 4.1.0

Valentin Rosso2024幎9月27日に公開されたした

Introduction

With the release of League of Legends v4.1.0, we’ve made major updates to how we evaluate player performance, particularly in Crowd Control (CC) and Team Fight scoring. These changes aim to create a more balanced system, ensuring that every role is fairly recognized for its contribution to the game. This update addresses previous biases in favor of certain roles, particularly supports, and introduces a more comprehensive way to score all players.

Update to Patch 4.1: Role Balancing Adjustments

We've made additional refinements to the League of Legends scoring system in Patch 4.1:

  • Increased difficulty for Supports to reach high CC scores, ensuring more balanced evaluation across roles.
  • Extended this balancing approach to other specialty subscores for all roles, based on the success of previous updates.
  • Teamfight subscore remains unchanged.

These adjustments aim to create a more equitable scoring system across different positions and playstyles. We'll continue to monitor and refine the system to ensure fair and accurate evaluations for all players.

Specialty Rebalancing: CC and Team Fight Scoring Updates

Crowd Control (CC) Scoring Update

What’s Changed:

  • We’ve implemented a new system that evaluates CC performance relative to all players in the match.
  • CC efficiency is now a key factor, rewarding players who use their CC abilities effectively.
  • The calculations have been adjusted to ensure fair comparisons across different champion types and roles, not just those that naturally accumulate a lot of CC.

Why the Change:

  • The previous system disproportionately favored support champions, who often had higher raw CC numbers.
  • We want to reward impactful CC usage from all roles, ensuring that champions with fewer CC abilities aren’t left behind.

What to Expect:

  • More balanced CC scores across all roles, ensuring that each player’s contributions are fairly recognized.
  • Greater recognition for efficiency and effectiveness in CC, even for champions with fewer CC tools.

Team Fight Scoring Update

What’s Changed:

  • We’ve expanded our evaluation criteria to look beyond just win rate in team fights.
  • The new system now considers factors like participation rate and individual contribution to team fights.
  • A player’s performance is also compared to their team’s average, making the scoring more dynamic and reflective of their actual impact.

Why the Change:

  • The old system didn’t fully capture the nuanced contributions of different roles during team fights.
  • We want to reward impactful contributions, regardless of whether a player is consistently in team fights or contributes in other ways, such as split-pushing.

What to Expect:

  • A more accurate reflection of each player’s contribution in team fights.
  • Better recognition for players who make significant contributions, even if they aren’t in every fight or play a more strategic role.

Overall Impact

These updates are designed to create a more equitable scoring system that:

  • Accurately reflects each player’s true contribution to the game, no matter their role or champion type.
  • Reduces role-based biases in the scoring system, particularly the previous tendency to favor support players in CC and team fights.
  • Encourages and rewards efficient play and impactful decision-making across all roles, not just those with the most raw numbers.

We believe these changes will result in a more satisfying and fair experience for all players. The new system aims to better recognize the diverse ways players contribute to victory in League of Legends, ensuring that each role is valued for its unique strengths.

Thank you for your continued support, and we look forward to seeing how these changes enhance your gameplay!

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