Tablero de niveles LoL Summoner's Rift — parche 26.17
Dos tableros, dos medidas diferentes. El tablero global es Win rate — qué porcentaje de partidas clasificatorias gana un campeón. El nuestro es Tournament ITM: con qué frecuencia un campeón termina en el dinero en un torneo en efectivo de Gamercraft. Los mismos campeones, y no están de acuerdo, porque si un campeón es bueno depende de si estás subiendo o ganando dinero.
Gamercraft publica dos tableros de niveles LoL Summoner's Rift para el parche 26.17: Global meta, clasificados en Win rate, y Cashes on Gamercraft, clasificados en Tournament ITM.
No están de acuerdo, y ese es el punto. Alistar lidera Cashes on Gamercraft con 41.1% en ITM, mientras que Karthus encabeza el tablero global en S+ en Win rate — un campeón puede liderar clasificaciones y estar a mitad de tablero cuando hay dinero en juego.
Tournament ITM es una tasa de colocación, no una tasa de victorias: la línea a superar en ese tablero es 25%, donde Win rate se mide contra 50%. Ambas provienen de las definiciones de tablero publicadas y se mueven con la mezcla de escaleras.
Un campeón cuya muestra es escasa tiene rayas en ambos tableros, y un campeón cuya muestra no puede llevar un nivel se publica sin uno.
Dónde están más en desacuerdo los dos tableros
la parte citableA C-tier global support and the second-best cash pick on the board. Engage decides best-of series.
Highest skill-adjusted lift in the game: pilots win 9.3 points more than their own average on him.
Global S+ on win rate. Tournament scoring barely rewards what he does well.
The best win rate in public ranked, off 0.6% pick rate. A thin sample on our side, and we will not dress it up.
<table>LoL Summoner's Rift parche 26.17 — todos los campeones, ambos niveles y el movimiento entre ellos
| Campeón | Nivel global | Nivel | Movimiento | Por qué difieren |
|---|---|---|---|---|
| Alistar | C | S+ | +4 | A C-tier global support and the second-best cash pick on the board. Engage decides best-of series. |
| Zac | B | S+ | +3 | Highest skill-adjusted lift in the game: pilots win 9.3 points more than their own average on him. |
| Jarvan IV | B | S | +2 | Owns the jungle role outright at 30.4% of all jungle entries, and carries the highest lobby-MVP rate in the game. |
| Nasus | A | S | +1 | Long tournament games let the stacks arrive. Solo queue ends before they do. |
| Soraka | A | A | 0 | The most-picked support on Gamercraft. The 3.5s Grievous Wounds change lands on her hardest. |
| Xerath | S | A | -1 | Holds mid on both boards. The 26.17 mana revert is a step back, not a fall. |
| Karma | B | A | +1 | Quietly one of the most reliable cash supports. No patch note, no attention. |
| Thresh | S | A | -1 | Hook range cut 50 units. Still the most-played support in the game on both boards. |
| Irelia | A | A | 0 | The 12% execute threshold is one extra reset per wave. Underrated in the notes. |
| Yone | B | A | +1 | Scaling picks over-perform in best-of formats. The attack-speed buff compounds. |
| Zoe | B | B | 0 | 40% ITM on a thin sample. Adjust for who those pilots are and the edge is +1.3 — the single clearest case for the lift column. |
| Trundle | B | B | 0 | Faster Pillar, faster camps. A real buff to a mid-board pick. |
| Rammus | S+ | B | -3 | Global S+ on win rate. Tournament scoring barely rewards what he does well. |
| Graves | S | B | -2 | Best first clear in the game, worse than his own pilots' average in our lobbies. |
| Zed | A | B | -1 | 24% ban rate globally and almost never banned in our lobbies. Different game. |
| Karthus | S+ | B | -3 | The best win rate in public ranked, off 0.6% pick rate. A thin sample on our side, and we will not dress it up. |
| Hwei | S | B | -2 | A thin sample. Shown, flagged, not ranked above anything on it. |
| Aurelion Sol | B | B | 0 | Slower stack decay on death. A floor raise, correctly aimed. |
| Wukong | A | C | -2 | The only board position we publish as negative: pilots do 3.3 points worse on Wukong than on their own average. |
| Jhin | A | C | -2 | 20.7% of all bottom-lane entries and still below baseline. Every marksman is. |
| Caitlyn | B | C | -1 | See Jhin. The pattern is the role, not the champion. |
| Yasuo | C | C | 0 | Buffed, and still bottom-quartile on both boards. |
| Cho'Gath | C | C | 0 | +2 health per Feast stack. Listed because it is in the notes. |
| Vayne | A | C | -2 | Tumble refund removed. Bottom lane is already the weakest role in our data. |
| Kled | C | — | — | Too few pilots to rank. 40.4% means nothing here and we will not print a tier next to it. |
| Nocturne | B | — | — | Nerfed globally, unrankable on our sample. |
Ambos tableros, lado a lado
Global meta
Win rateWRPublic ranked solo/duo, Emerald+, all regions. Win rate, pick rate and ban rate as everyone else publishes them: what share of games this champion wins.
Illustrative figures — not measured. Layout preview only.Cashes on Gamercraft
Tournament ITMITMITM = in the money: a paid finish in a Gamercraft cash tournament. This is a PLACEMENT rate, not a win rate — the line to beat comes from the ladder mix that produced the sample, not from 50%. Wilson 95% floored.
Illustrative figures — not measured. Layout preview only.<table>Tablero de niveles LoL Summoner's Rift, parche 26.17 — ambos tableros
| Campeón | Roles | Nivel global | WR global | Nivel | ITM % |
|---|---|---|---|---|---|
| Alistar | Apoyo | C | 49.6 | S+ | 41.1 |
| Zac | Jungla | B | 50.4 | S+ | 34.5 |
| Jarvan IV | Jungla | B | 50.2 | S | 36.4 |
| Nasus | Superior | A | 51.1 | S | 31.2 |
| Soraka | Apoyo | A | 51.4 | A | 38.1 |
| Xerath | Central | S | 50.8 | A | 33.5 |
| Karma | Apoyo / Central | B | 50.1 | A | 33.3 |
| Thresh | Apoyo | S | 51.8 | A | 27.4 |
| Irelia | Superior / Central | A | 50.5 | A | 26.9 |
| Yone | Central / Superior | B | 49.4 | A | 25.6 |
| Zoe | Central | B | 49.8 | B | 40.1 |
| Trundle | Jungla / Superior | B | 50.6 | B | 25.4 |
| Rammus | Jungla | S+ | 52.8 | B | 25.8 |
| Graves | Jungla | S | 51.1 | B | 24.1 |
| Zed | Central | A | 52.9 | B | 25.4 |
| Karthus | Jungla / Central | S+ | 53.3 | B | 25.1 |
| Hwei | Central | S | 52.8 | B | 24.6 |
| Aurelion Sol | Central | B | 50.7 | B | 24.8 |
| Wukong | Jungla / Superior | A | 51.2 | C | 31.5 |
| Jhin | Inferior | A | 51.6 | C | 24.4 |
| Caitlyn | Inferior | B | 50.3 | C | 23.2 |
| Yasuo | Central / Superior | C | 48.9 | C | 22.4 |
| Cho'Gath | Superior | C | 49.9 | C | 22.9 |
| Vayne | Inferior | A | 50.9 | C | 21.8 |
| Kled | Superior | C | 49.2 | — | 40.4 |
| Nocturne | Jungla | B | 50.0 | — | 26.2 |
Todos los campeones, con su muestra
Una fila por campeón: el nivel global y su Win rate en la izquierda, el nivel de Gamercraft y su Tournament ITM en la derecha, y la distancia entre ellos dibujada como un eje que puedes ordenar. Lee las dos figuras como cantidades diferentes — no son la misma medida. El medidor en la derecha dice cuánto peso lleva una fila; publicamos la profundidad, nunca el número de cabezas.
<table>Tablero de niveles LoL Summoner's Rift, parche 26.17 — todos los campeones con sus figuras
| Campeón | Nivel global | WR global | % de selección | % de prohibición | Nivel | ITM % | Elevación | GCS | % MVP | Muestra |
|---|---|---|---|---|---|---|---|---|---|---|
| Alistar | C | 49.6 | 1.4 | 0.8 | S+ | 41.1 | +6.4 | 76.1 | 18.8 | Muestra sólida |
| Zac | B | 50.4 | 2.1 | 1.9 | S+ | 34.5 | +9.3 | 69.0 | 23.6 | Muestra escasa |
| Jarvan IV | B | 50.2 | 3.0 | 1.2 | S | 36.4 | +3.2 | 72.7 | 31.4 | Muestra sólida |
| Nasus | A | 51.1 | 4.2 | 8.1 | S | 31.2 | +4.1 | 74.2 | 22.4 | Muestra sólida |
| Soraka | A | 51.4 | 5.2 | 3.1 | A | 38.1 | +3.6 | 74.1 | 20.2 | Muestra sólida |
| Xerath | S | 50.8 | 3.4 | 2.2 | A | 33.5 | +4.9 | 75.3 | 15.5 | Muestra sólida |
| Karma | B | 50.1 | 2.6 | 1.1 | A | 33.3 | +2.2 | 72.7 | 17.7 | Muestra sólida |
| Thresh | S | 51.8 | 6.1 | 9.4 | A | 27.4 | +1.8 | 71.8 | 19.4 | Muestra sólida |
| Irelia | A | 50.5 | 2.8 | 4.6 | A | 26.9 | +2.6 | 72.4 | 21.1 | Muestra sólida |
| Yone | B | 49.4 | 4.4 | 6.2 | A | 25.6 | +1.9 | 70.9 | 17.8 | Muestra sólida |
| Zoe | B | 49.8 | 1.9 | 4.1 | B | 40.1 | +1.3 | 77.4 | 23.1 | Muestra escasa |
| Trundle | B | 50.6 | 1.8 | 1.0 | B | 25.4 | +0.9 | 69.9 | 20.3 | Muestra sólida |
| Rammus | S+ | 52.8 | 2.0 | 3.3 | B | 25.8 | +1.2 | 69.8 | 22.0 | Muestra sólida |
| Graves | S | 51.1 | 3.8 | 5.2 | B | 24.1 | -0.4 | 69.4 | 16.2 | Muestra sólida |
| Zed | A | 52.9 | 0.7 | 24.1 | B | 25.4 | +0.4 | 68.2 | 20.8 | Muestra sólida |
| Karthus | S+ | 53.3 | 0.6 | 0.9 | B | 25.1 | +0.7 | 70.6 | 24.1 | Muestra escasa |
| Hwei | S | 52.8 | 1.4 | 3.0 | B | 24.6 | -0.2 | 68.7 | 18.4 | Muestra escasa |
| Aurelion Sol | B | 50.7 | 1.3 | 1.7 | B | 24.8 | +0.6 | 68.8 | 15.1 | Muestra escasa |
| Wukong | A | 51.2 | 2.2 | 2.0 | C | 31.5 | -3.3 | 68.4 | 19.6 | Muestra sólida |
| Jhin | A | 51.6 | 7.2 | 2.4 | C | 24.4 | -1.1 | 67.0 | 15.9 | Muestra sólida |
| Caitlyn | B | 50.3 | 6.4 | 3.0 | C | 23.2 | -1.6 | 66.8 | 14.6 | Muestra sólida |
| Yasuo | C | 48.9 | 5.1 | 11.2 | C | 22.4 | -1.9 | 65.8 | 15.4 | Muestra sólida |
| Cho'Gath | C | 49.9 | 1.6 | 0.9 | C | 22.9 | -0.8 | 66.4 | 13.8 | Muestra escasa |
| Vayne | A | 50.9 | 4.8 | 7.4 | C | 21.8 | -2.4 | 66.1 | 14.2 | Muestra sólida |
| Kled | C | 49.2 | 0.9 | 0.6 | — | 40.4 | +1.0 | 77.4 | 20.3 | Muy pocos jugadores para asignar un nivel |
| Nocturne | B | 50.0 | 1.1 | 1.4 | — | 26.2 | +1.1 | 70.2 | 18.0 | Muy pocos jugadores para asignar un nivel |
El tablero de ARAM
Abrir el tablero de niveles ARAMLa misma medida Tournament ITM solo en partidas de ARAM, publicada como su propio tablero. Los dos nunca se mezclan, así que un campeón puede estar en diferentes niveles en cada uno.
<table>Tablero de niveles LoL ARAM, parche 26.17 — el otro tablero
| Campeón | Roles | Nivel global | WR global | Nivel | ITM % |
|---|---|---|---|---|---|
| Soraka | ARAM | S+ | 55.2 | S+ | 39.6 |
| Ziggs | ARAM | S+ | 54.4 | S | 34.1 |
| Seraphine | ARAM | S | 54.0 | S | 33.4 |
| Swain | ARAM | A | 52.6 | S | 32.9 |
| Lux | ARAM | A | 52.6 | A | 29.8 |
| Maokai | ARAM | B | 51.4 | A | 30.6 |
| Heimerdinger | ARAM | S | 54.8 | A | 30.2 |
| Vel'Koz | ARAM | A | 52.8 | A | 29.1 |
| Brand | ARAM | B | 51.0 | B | 26.8 |
| Jinx | ARAM | A | 52.2 | B | 26.4 |
| Thresh | ARAM | B | 50.2 | B | 25.9 |
| Yasuo | ARAM | C | 48.2 | C | 21.4 |
| Zed | ARAM | C | 47.8 | C | 20.9 |
| Kayn | ARAM | C | 48.6 | — | 26.4 |
Preguntas frecuentes
What is the best champion in the LoL patch 26.17 tier list?
On global ranked win rate Karthus and Rammus lead at S+. On Gamercraft cash tournaments Alistar and Zac lead: Alistar finishes in the money in 41.1% of his entries and Zac carries the highest skill-adjusted lift in the game at +9.3 points.
Why does Gamercraft publish two tier lists?
Because the two questions have different answers. Global win rate measures climbing solo queue; ITM measures cashing in a tournament. Nasus is global A and cash S; Karthus is global S+ and cash B.
What is a good ITM rate?
The baseline is published beside the board and comes from the ladder mix that produced the sample, not from 50%. Anything meaningfully above it over a solid sample is a strong edge.
What is skill-adjusted lift?
Every entry is compared to that same player's own average for the period, so player skill cancels out. It separates a strong champion from a strong grinder: Zoe shows a 40.1% raw ITM rate on a thin sample, but only +1.3 lift.
Is there an ARAM tier list?
Yes. The ARAM board uses the same ITM metric on ARAM matches only, and it disagrees with the Rift board — Soraka is S+ in both, while Maokai and Swain climb on ours.
Cómo lo medimos
Global meta — Win rate. Illustrative figures — not measured. Layout preview only.
Cashes on Gamercraft — Tournament ITM. Illustrative figures — not measured. Layout preview only.
La línea a superar se calcula para cada publicación a partir de la mezcla de escaleras que produjo la muestra, nunca se afirma como una constante: 25% para Tournament ITM en este tablero. Cambia la mezcla de tamaños de divisiones o la profundidad de pago y se mueve, sin que ningún campeón cambie de comportamiento.
La elevación compara cada entrada con el promedio del mismo jugador para el período, lo que cancela la habilidad del jugador. Es el número que separa un campeón fuerte de un jugador fuerte.
La profundidad de la muestra viene como un medidor en lugar de un número, y un campeón cuya muestra no puede sustentar un nivel se publica sin uno — no hay nivel para imprimir.
Ambos tableros se recalculan cuando cae el parche y de nuevo aproximadamente una semana después, una vez que la muestra es real. La fecha en la parte superior de esta página es la fecha en que se calcularon los números, no la fecha en que se publicó la página.
Retratos de campeones © Riot Games, servidos desde el CDN de Data Dragon de Riot. Gamercraft no es respaldado por Riot Games.