The mid-set has finally arrived with Patch 12.17. The Uncharted Realms bring in new traits, units, augments, and items to spice up your TFT games.
Ranked rewards
Players who made it to Gold or higher will get a Dragonmancer Yasuo emote to celebrate their achievements. The rank has been soft reset one tier below each player's current standings with one exception for players who placed Master and above. They'll be reset to Diamond 4.
Players have to play five provisional matches in which they will not lose LP for fifth to eighth placements and will gain additional LP for placements in top four.
Systems
There are two new types of Treasure Dragons. The Chaos Dragon and Order Dragon each appear in 30% of games, with the remaining 40% of games bringing back the classic Treasure Dragon. The same version of the Treasure Dragon will appear for all players. The Chaos Treasure Dragon will have highly variable loot offerings with each roll while the Order Dragon guarantees a Radiant Item in addition to other bonuses.
Augments
The augment system went through a lot of changes with a number of removals, additions, and changes to existing augments.
Re-added to the game: Battlemage, Blue Battery (I), Golden Ticket, Knife’s Edge, Woodland Charm
Removed from the game: Assassin Crest, Astral Heart, Meditation, Makeshift Armor, Phony Frontline, Ragewing Crest, Whispers Crown
Cannoneer Crown grants: Runaan's Hurricane changed to Giant Slayer
Guild Crown grants: Giant Slayer changed to Protector’s Vow
Ragewing Crown has been changed to Ragewing Soul
Tempest Crown grants: Statikk Shiv changed to Hand of Justice
Battlemage NEW: Now grants Armor in addition to Ability Power
Battlemage I/II/III Armor: 15/25/35
Battlemage I/II/III Ability Power: 25/35/50 changed to 10/20/30
Big Friend Health threshold for damage reduction: 2000 changed to 1650
Binary Airdrop components granted: 1 changed to 2
Traits
Revel, Legend, and Trainer traits were removed from the game. Astral and Dragon were reworked and 4 new traits in Darkflight, Lagoon, Monolith, and Prodigy were added to the game. The most significant change for existing traits is for Dragons that got reworked to make them non-unique, giving you access to multiple dragon comps.
Dragons are no longer unique, but they still require two unit slots
Dragon is now a 1/2/3/4/5 trait
Dragon (1): Dragons gain X HP
Dragon (2): Dragons also gain +20 Armor & MR
Dragon (3): Dragons also deal +10% Damage
Dragon(4): +1 Army Size
Dragon (5): Dragons also gain +10% Attack Speed
Dragons now cost 6,7, and 8 gold across the Tier 3, 4, and 5 rarity respectively.
Units
Going into the Uncharted Realms, 24 units were removed. Instead of them, 18 new units were added with various combinations of traits from the new and old ones. Following the Dragon trait rework, all Dragon units got rebalanced by having their power brought down a notch.
Daeja Health: 900 decreased to 800
Daeja Windblast Damage: 275/375/1800 decreased to 250/335/1550
Daeja NEW: Daeja’s auto-attacks no longer deal physical damage
Daeja Attack Damage: 20 decreased to 0
Daeja Windblast Passive Barrage magic Damage: 20/35/150 increased to 40/55/180
If Daeja tries to equip Deathblade or Runaan’s Hurricane, the item will pop off with an error message
Idas Health: 1100 decreased to 950
Idas Attack Damage: 100 decreased to 90
Idas Golden Scales Damage Reduction: 35/55/300 decreased to 30/50/300
Idas Golden Scales Ally Shield: 180/275/2000 decreased to 150/250/1200
Shi Oh Yu Health: 900 decreased to 850
Shi Oh Yu Attack Damage: 90 decreased to 75
Shi Oh Yu Jade Form Attack Damage ratio: 250/275/1000 decreased to 230/250/1000%
Sy’fen Health: 1100 decreased to 900
Sy’fen Attack Damage: 100 decreased to 90
Sy’fen starting Mana nerf: 120/175 decreased to 100/175
Sy’fen Rampage Bite Attack Damage ratio: 500/600/3000% decreased to 475/550/2500%
Sy’fen Rampage Bite Armor Ignore: 50% decreased to 25%
Ao Shin Health: 1000 decreased to 800
Ao Shin Armor & Magic Resist: 50 decreased to 35
Ao Shin max Mana buff: 0/200 decreased to 0/175
Ao Shin Lightning Rain Damage: 225/400/2500 decreased to 195/305/2000
Aurelion Sol Health: 1000 decreased to 800
Aurelion Sol Armor & Magic Resist: 50 decreased to 35
Aurelion Sol Black Hole Damage: 375/625/5000 decreased to 325/550/4000
Shyvana Health: 1000 decreased to 900
Shyvana Attack Damage: 140 decreased to 120
Shyvana Dragon’s Descent Initial Impact Damage: 100/175/500 decreased to 80/150/500
Shyvana Dragon’s Descent Flame Breathe Damage: 1050/1650/30000 decreased to 700/1200/20000
Meta Implication
Following the newly released mid-set, the meta will shift completely. Dragons might take over the meta due to their trait rework for the first couple of weeks until players find out a suitable counter to them. With the huge abundance of dragons and them costing cheaper compared to the previous iteration, it's unlikely that they'll drop out of the meta anytime soon and will most likely be prioritized by every player in the lobby.
This is one of the features we've been most excited about, and we're genuinely happy to finally introduce it. Clans are here.
The idea is simple enough to say in a sentence: the games you already play should add up to something, and they should add up with the people you already play them with.
Wh
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