Patch 12.14 brings in a lot of changes to increase the durability of units by adjusting attack damage. While there were a couple of strong compositions in the previous patches, the latest changes will shake up the meta once again, forcing players to seek out new strategies to stay on top.
Systems
Krugs (Stage 2-7) is now guaranteed to always have at least one item
Armory selections (Tome of Traits, Ornn Items, Radiant Items) now have their own timer displayed so you know how long until it will choose for you!
Augments
Most Soul and Crown augments were rebalanced with Riot adjusting the items the players receive by picking a Soul or Crown augment. Cruel Pact was reworked since the results were underwhelming for most players who picked this augment.
Cruel Pact REWORKED: Now costs 6 Tactician Health (up from 4 Health) to buy 4 XP, but you restore 3 Health per turn
Devastating Charge base Damage: 75 increased to 85
Gadget Expert bonus Damage: 40% reduced to 33%
Gear Upgrades base bonus Increase: 200% increased to 250%
Assassin Crown grants an Infinity Edge ⇒ grants a Hand of Justice
Cavalier Crown grants a Sunfire Cape ⇒ grants a Redemption
Guardian Crown grants a Gargoyle Stoneplate ⇒ grants a Sunfire Cape
Revel Crown grants a Statikk Shiv ⇒ grants no item
Scalescorn Crown grants a Giant Slayer ⇒ grants a Hand of Justice
Shimmerscale Soul grants a Kayn ⇒ grants a Volibear
Tempest Crown grants a Hand of Justice ⇒ grants a Statikk Shiv
Traits
A couple of overperforming traits were targeted in the latest set of changes. Guild and Tempest most notably were too strong and received a couple of nerfs to bring them down in line with other traits.
Guild base Attack Damage bonus from Talon: 10 reduced to 5
Mirage Executioner Critical Strike Damage bonus: 35/40/45/50% changed to 20/30/40/50%
Mirage Spellsword Ability Power per auto attack: 6/9/12/16 changed to 6/10/14/18
Tempest percent max Health Damage: 10/20/30/45% changed to 5/20/35/50%
Units
Units across all tiers received attack damage changes in the latest set of changes known as the durability patch. Outside of that, some units were adjusted due to being too oppressive or underwhelming while requiring a huge investment.
Nami Ebb and Flow Healing: 275/300/325 reduced to 175/200/225
Nami Ebb and Flow Damage: 100/150/200 increased to 150/200/250
Aurelion Sol Health: 900 increased to 1000
Aurelion Sol max Mana buff: 40/90 changed to 0/60
Aurelion Sol Black Hole Damage: 350/475/5000 increased to 400/700/5000
Aurelion Sol Black Hole time until increased size and damage: 20 sec reduce to 15 sec
Ao Shin Health: 900 increased to 1000
Ao Shin Lightning Rain Damage: 240/400/2500 reduced to 210/400/2500
Ao Shin Mana reduction: 20 reduced to 10
Zoe starting Mana nerf: 50/100 changed to 30/100
Zoe Final Spark Damage: 425/650/9001 reduced to 375/575/9001
Meta Implication
While overperforming traits and units were nerfed, due to the huge amount of attack damage changes to all units, it's hard to predict how the meta will evolve. Dragons might take over the meta considering the huge buffs they received, forcing players to play Fast 8 or lose to opponents who will pick them Dragons earlier.
This is one of the features we've been most excited about, and we're genuinely happy to finally introduce it. Clans are here.
The idea is simple enough to say in a sentence: the games you already play should add up to something, and they should add up with the people you already play them with.
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Solo queue tier lists rank champions on win rate. We ranked all 173 on the prize money they actually earned: $380,308.98 across 523,950 League games in 12 months. The top three are Soraka, Zoe and Jarvan IV, and not one ADC made the cut.