The latest updates some long ignored champions, nerfs some of the most oppressive picks, and makes changes to objective bounties.
Master Yi
Master Yi has always been a feast or famine champion, and has struggled in higher elos. His kit has received a mini update to make him more viable and add more skill expression:
Attack range increased to 175, up from 125
Q (Alpha Strike) - you can now choose where Master Yi will be placed once the ability has been cast
W (Meditate) - cooldown reduced to 9 seconds
Mana cost - 40 + 6% maximum mana per second, changed from 50
Damage reduction - 90% for the first 0.5 seconds, reduced to 45/47.5/50/52.5/55% for the remainder of the channel
Lingering damage reduction - lasts for 0.5 seconds after Meditate ends
Choosing where you will land once Q has finished casting is a huge change, as it can help you get out of tricky situations or surprise the enemy with aggressive positioning. It's now more important to pop W just as the enemy uses their most lethal abilities, as this will provide the 90% damage reduction.
The Yi changes were so successful that Riot released a hotfix nerf:
Base AD reduced to 65, down from 66
AD growth reduced to 2.5, down from 3
Q (Alpha Strike) cooldown increased to 20/19.5/19/18.5/18, up from 18/17.5/17/16.5/16
Junglers
Other junglers have received changes this patch. Volibear has been an excellent pick for a while now, so has received some nerfs to his damage and mobility:
Q (Thundering Smash) - movement speed reduced to 8/12/16/20/24%, down from 10/14/18/22/26%
Damage reduced to 10/30/50/70/90 (+120% bonus AD), down from 20/40/60/80/100
W (Frenzied Maul) - damage reduced to 5/30/55/80/105 (+100% AD, +5% bonus health), down from 10/35/60/85/110 (+100% AD, + 6% bonus health)
E (Skysplitter) - 80/110/140/170/200 (+80% AP) (+9/10/11/12/13% of target's maximum health), down from +11/12/13/14/15% of target's maximum health
Elise has been struggling for a while, even before the durability update. Her early game damage has been increased to make her even more a tower diving threat:
Health increased to 650, up from 625
Health growth increased to 109, up from 107
Base armour increased to 30, up from 27
Q, human form (Neurotoxin) - damage increased to 40/75/110/145/180, up from 40/70/100/130/160
Since the durability update, Evelynn has been much less of a threat and isn't able to pop anybody like she used to. She has therefore received some buffs:
Passive (Demon Shade) - self heal at low health increased to 15-150 (levels 1-18) per second, up from 15-75
W (Allure) - enemy MR reduction increased to 35/37.5/40/42.5/45%, up from 25/27.5/30/32.5/35%
Ultimate (Last Caress) - using your ult now puts your passive on a 1.25 second cooldown, instead of the usual 4 seconds
Charming enemies will now make them more vulnerable, while the changes to her ult offers Evelynn more options once she's used it. By going into stealth quicker, you can now either escape quicker or look for a sneaky re-engage.
Corki and Taliyah
Two of the most popular pro picks have been changed slightly. Corki's long range poke has always been very frustrating to play against, considering he can shred through health bars from a few screens away. Some of his late game power has been shifted from his long range ult into his short range E:
E (Gattling Gun) - damage per tick increased to 7.5/10.63/13.75/16.88/20 (+15% bonus AD), up from +10% AD
Ultimate (Missile Barrage) - standard rocket damage reduced to 80/115/150 (+15/45/75% AD) (+12% AP), down from 90/125/160 (+15/45/75% AD) (+20% AP)
Big one rocket damage reduced to 160/230/300 (+30/90/150% AD) (+24% AP), down from 180/250/320 (+30/90/150% AD) (+40% AP)
After her mini rework, Taliyah was nerfed after being a little too strong. She has recieved some QoL buffs and damage buffs to her Q:
Passive (Rock Surfing) is no longer cancelled by damage over time (such as Liandry's Anguish)
Ultimate (Weaver's Wall) no longer goes on cooldown when Taliyah damages wards and traps
Q (Threaded Volley) - 1 rock damage increased to 45/65/85/105/125 (+50% AP), up from 40/60/80/100/120
5 rock damage increased to 117/169/221/273/325 (130% AP), up from 104/156/208/260/312
Boulder damage increased to 85.5/123.5/161.5/199.5/237.5 (+95% AP), up from 76/114/152/190/228
New effect - hitting jungle monsters with Taliyah's boulder now stuns them for 3 seconds
Mana cost reduced to 55/60/65/70/75, down from 60/65/70/75/80
Bonus damage against monsters reduced to 25 (+10% AP), down from 30
Summary
With a couple of reworks and a new champion debuting onto the Rift, it's unsurprising we've already had 2 hotfixes in the patch, so watch this space for even more!
This is one of the features we've been most excited about, and we're genuinely happy to finally introduce it. Clans are here.
The idea is simple enough to say in a sentence: the games you already play should add up to something, and they should add up with the people you already play them with.
Wh
Solo queue tier lists rank champions on win rate. We ranked all 173 on the prize money they actually earned: $380,308.98 across 523,950 League games in 12 months. The top three are Soraka, Zoe and Jarvan IV, and not one ADC made the cut.